If you're rushed by the enemy, for example, you'll likely have to modify your plan to defend your base. This combining with the faster fire speed makes Celtic Mangonels among the most feared siege unit in the game. If you're fighting the Celts...I can't really come up with a decent strategy vs them. The Celts are a classic AoK civilization and have always been on the border between pretty good and really good. The Celtic Lumberjack bonus also helps with naval conflict, allowing them to make more ships with fewer Villagers. Similarly civilizations with access to good Light Cavalry (like Magyars, whose unique unit also deals bonus damage against siege units; Mongols, who not only have good Hussars, but their unique unit also deals bonus damage against siege units; and Huns) can be a huge threat to Celtic Siege units. - Strategy: This is a very special civilization, as it requires some specific strategy. Their Monks are among the weakest of all, missing five of ten technologies. The Italian Condottiero is also very useful for the Celts, because it can reach and counter dangerous gunpowder units very quickly. In the Feudal Age, Celts can do more or less whatever they want, although Infantry are the go-to option since they keep their value even in the later ages. (for more tips, check out our AOE 2 tips) The Game Settings . Being the official tutorial civilization, the Celts are recommended for newer players due to the Celts being a straightforward civilization with strong synergy with their civilization bonuses (faster woodcutting rate, faster firing and producing siege), their unique tech, and an infantry bonus with an infantry unique unit. Mayans, Incas and Aztecs have access to Eagle Warriors that can effectively counter siege units. They also fare better economically since their lumberjacks can gather wood faster than those of other civilizations. Of course, their faster Champions will be easier to mass in the later stages of the game because of this. At a glance (Part 1/2) Start Bias. The Briton player can maximize this advantage by playing sheep rich maps like Continental, Yucatan, Ghost Lake, and Oasis. save hide report. Like their neighbors the Britons, the Celts were historically skilled shepherds, and it is much easier for them to steal their enemies' Sheep. Their cavalry is decent but is nothing special since they lack Bloodlines and Plate Barding Armor. Civilizations with either late-game sustainable economy (like Malay and Portuguese, both of which have infinite resource bonuses) or civilizations that furthers improve the statistics of their navy or have access to unique ships (like Byzantines, Chinese, Berbers, Portuguese and Saracens for the former and Koreans, Vikings and Portuguese for the latter) can overturn them in the late game. Celts have a clear advantage in any densely forested map (like Arena, Hideout, Black Forest and Oasis), as their lumberjacks work faster while at the same time having Onagers that fire faster, enabling them to make paths faster through the forest. The Celts have a forest start bias. Architecture Remember SO are slow moving and strong only in narrow paths. Press J to jump to the feed. Even sending 8 man squads will work perfectly and will buy you all some time to raze. Unique technologies Stärken / Besondere Eigenschaften - Holzfäller sind 15% schneller beim Arbeiten - Infantrie bewegt sich 15% schneller - Belagerungswaffen haben eine 20% ige Feuergeschwindikeit - Schafe werden vom Gegner nicht gefangen, solange diese in Sichtweite der Kelten sind The Franks are fairly average until the Castle Age. Age of Empires Series Wiki is a FANDOM Games Community. Celts should be paired with civilizations that rely heavily upon their siege workshop units, such as the Slavs, Koreans, Mongols, and, particularly Ethiopians (with their own Torsion Engines upgrade) and Khmer (with their own Double Crossbow upgrade). Sure they do, their strengths lie in their late game! 90% Upvoted. This enables them to take their enemies by surprise. 26 comments. This strategy involves using the Teutons because of their cheaper farms. 0 2 20. Town Center cost 50% less wood. All in all, the Celts have a very lacking technology tree, but if they play to their strengths, their army of infantry and siege weapons can easily be enough to defeat any army. The Ceilidh Hall UB helps to support such a strategy as the Celts, as does an early, happiness-focused religion. Being masters of guerilla warfare, Celtic infantry move faster. Strategy in general describes a plan to reach a certain goal which is for AoE2 building up a strong economy, train military and defeat your opponents. The Celts are the played civilization in the William Wallace Learning Campaign. This is very important as together with your UA, it practically guarantees you a Pantheon before anyone else. Celtic defenses in The Forgotten are greatly improved with their new Castle Age unique technology, Stronghold, that increases the firing rate of Towers and Castles. https://www.forgottenempires.net/age-of-empires-ii-definitive-edition/civilizations/celts, https://ageofempires.fandom.com/wiki/Celts?oldid=292546. A Celt player must be sure to keep multiple Siege Workshops up (preferably at least four) since Siege is slow to create. Celts Even though Bernicia and Wessex comprised both Anglo-Saxon settlers and Celtic natives, the natives likely spoke Brittonic languages (like Old Welsh), related to yet distinct from the Goidelic Middle Irish spoken by the in-game Celts. The Celts are a Western European civilization in Age of Empires II. Franks Special Civilisation Bonuses - Castles cost -25% - Cavalry +20% HP - Farm upgrades free - Foragers work 25% faster Team Bonus: Knights have +2 LoS Unique Tech: Bearded Axe: (+1) Range … Age of Empires II allows you to play 13 different civilizations, each with different unique units and architecture. The defenses are average with t… They are also useful against archers, so civilizations like Britons and Vietnamese will have trouble against them. In the Feudal Age, Celts can do more or less whatever they want, although Infa… Made by hszemi, Anda, exterkamp, paulirish, lalitpatel, with thanks to Jineapple, TriRem, pip, and NkoDragaš Also, their strong economy helps them in playing outside their strengths in the Castle Age. Celts have a strong early-game economy due to their Lumberjack bonus. Unique units They have the worst Blacksmiths (aside from civilizations lacking cavalry, which naturally lack Cavalry Armor technologies), as they lack three technologies, including the important Bracer. Focus Woad Raiders move very fast, allowing them to overcome the normal infantry weaknesses against archers and siege weapons. The Lumberjack bonus is fabulous for getting extra wood to make Siege Engines as well. The Teutons lack Bracer, but even with this drawback Teuton towers can support castles as they can g… You should apply pressure to enemy archer civs (specially the ones that only need one raze) as soon as possible. 11111111, my favorite civi, sorry!!! These have been verified by the AoE community. This week we'll be talking about everybody's favorite Freedom Fighters: The Celts. The best infantry and siege line in the game. This is especially true for civilizations that have access to the Hand Cannoneer (as they can counter infantry) and Bombard Cannons (as they can Counter Onagers and Scorpions from a safe distance). They have a powerful Dark Age rush (drush) because their Militia move faster than opposing Militia and Villagers, allowing them to perform hit-and-run tactics, and raid more effectively. Although Furor Celtica now gives only 40% HP to siege weapons, the amount is still significant enough in the battlefield. Lingering in the Feudal Age is generally a bad idea, since Celts really shine in the Castle and Imperial Age. Large contingents of Mayan Plumed Archers or Incan Slingers can be a problem for the Celts if they don't make use of skirmishers. Archived. Due to cheaper Castles (488 stone instead of 650) they can easily make a forward Castle to limit the opponent and give the Knights a fall-back option. In regicide mode, they can research Stronghold early to better defend their initial location. Cavalry Archers are cheaper than normal for th… The Vietnamese are also a good ally for the Celts: even in the Dark Age, they can reveal exact locations of the enemy bases at the beginning, allowing the Celtic players to unleash surgical Militia rushes rapidly. Regarding naval warfare, they are at an advantage against civilizations with a poor early game navy, as their lumberjack bonus enables the Celts to acquire wood fast enough to make a sizable navy early in the game. Happy Monday everyone, and welcome to week 6 of the Civ Stragies discussion. Celts are the best in dark age warfare, there is no way you can compete against those fast militias!!! This allows Teuton castles to match all non-Turkish Bombard Cannons and Cannon Galleons, leaving them vulnerable to only the trebuchet and elite cannon galleon. This thread is archived. I guess the main point to fight them is early Imperial Age. [Pronunciation]. When the game begins, there are a few steps that must be done in very quick succession: Immediately create 4 villagers from the town center, depleting all 200 food. A great early game synergy Celts have is also with Cumans, as the Cumans can create Siege Workshops and train Battering Rams in the Feudal Age, giving the Cuman Feudal Battering Ram Rush decisive seconds to win the battle. As their infantry relies on movement speed to get an advantage, and not on brute force, numeric superiority, or resilience, they may fell apart against other prominent infantry civilizations like the Aztecs (whose infantry have more attack and they also have the Jaguar Warrior as a counter for infantry), Vikings (who have bulkier infantry), Malays (whose gold-free Two-Handed Swordsmen and Karambit Warriors can outnumber the Celtic infantry), Japanese (whose infantry attacks faster, and the Samurai can easily counter the Woad Raiders), and Slavs (whose infantry can deal trample damage after researching Druzhina). Their Knight line is indisputably the best in the game, and their Knight Rush is highly effective. Even civilizations like Byzantines, Koreans, Persians, and Portuguese may have trouble in the early game against Celts in naval encounters, as most of their naval bonuses start later. Their Monks are among the weakest of all, missing five of ten technologies. Defensively they are average, lacking many defensive upgrades, especially Architecture, and Bombard Towers. Make houses (build 2 houses at the start) Scout your map, you need to find your 8 sheep and 2 boars. They focus on infantry and siege weapons. Seeing a lot of people play black forest games with a no rush rule what do you think is the best strategy to use, like what civ and units should works the best in your experience. However their lack of camels is compensated by the faster speed of their Spearmen. Age of Empires II: Definitive Edition can be a daunting game for newcomers, but it only takes some light reading and a few games to get the basics … This also gives the Celts a second advantage in Trash Wars, as the Champion is considered a counter to almost all trash units, as well as being better suited to counter siege units like their castle counterpart, the Woad Raider. Their civilization bonus of efficient lumberjacks (+15%) is better than Two-man Saw (+10%, expensive). Because of their historical wood and metalworking, their Siege Workshops build faster, their Lumberjacks work faster, and their siege weapons fire faster. Civilization information I'll look at their updates in the Forgotten Empires expansion, as well.  Woad Raider Their tech tree is also well-rounded with strong siege and infantry and a decent cavalry and navy, with archers and defense being their only clear weakness. Age of Empires II is the sequel to Age of Empires I, a bestselling PC game. They also have poor Monks, missing many technologies at the Monastery. They have a powerful Dark Age rush (drush) because their Militia move faster than opposing Militia and Villagers, allowing them to perform hit-and-run tactics, and raid more effectively. Also, they lack Fast Fire Ships, Elite Cannon Galleons, and Bracer. On water, and basically any open map, they are ignored. Their bonuses are pretty solid and they are a reliable choice to pick on any map. Furor Celtica HP boost reduced from +50% to +40%. They're a very well-rounded civ with few weaknesses. Basically, my aim is to get 20 knights in 20 minutes. Their infantry move faster than those of other civilizations and their unique unit, the Woad Raider, is the fastest infantry unit in the game. Celts have mediocre archers, so this also limits the responses they may have against infantry-based civilizations. Celts benefit from allies such as the Goths, who enable them to train their infantry faster, and from Koreans, because of the reduced minimum range for Mangonel units. https://ageofempires.fandom.com/wiki/Celts/Strategy?oldid=291507. Europe They have arguably the best economy of all civilizations in early to mid game. This bonus lasts into the Feudal Age and beyond, as it essentially gives them free Squires plus a little bit more, giving them an advantage running from or pursuing other infantry. They also have access to all siege weapons (Siege Rams, Siege Onagers and Heavy Scorpions) which offers a faster attack speed. A project by Siege Engineers.Contribute on GitHub. Posted by 2 years ago. Wales is also considered a Celtic nation, but is not represented by the Celtic civilization. Though the Woad Raider is a fast enough unit to close the distance to archers, if the player forgets to micro them they can be overcome by archers that have reached a critical mass, so Britons, Vietnamese and Chinese players should take this into consideration. The defenses are average with two missing upgrades (Bracer and Architecture), but their Castle Age unique technology Stronghold helps slightly. Introduced in As with all civilizations (except the Goths), Celts received the new Supplies technology, which makes their Militia-line infantry a bit cheaper and consequently a bit easier to mass, making their Men-at-Arms rush in the Feudal Age a bit more viable. A friendly reminder: The goal is to have a deep insightful strategic/high level discussion. In circumstances were the Celts are able to steal sheep from an opponent (which for them is a bit easier, due to their sheep-stealing bonus), they can instead give the stolen sheep to Britons, Mayans, or Tatars, as they can get more out of the sheep (Britons gather them faster, Mayans and Tatars get more food out of them). However, their late game economy is slightly below average due to missing Crop Rotation. In addition, their herdables cannot be stolen as long as it is within the line of sight of any Celtic unit, while they can steal herdables of other players with their units. On open maps, Celts can do pretty much any early game strategy well except scouts, but generally as Celts you will want to drush or go m@a. Slavs team Bonus will also enable Celt to save some wood in houses, and invest that wood on more siege units. Also, in Fortress each player starts with a Barracks, enabling Celts to mass their infantry since the beginning of the match. It is very likely the Celts have Paladins either as a gameplay balance purpose, or to reflect Irish and Scottish dependence on French knights as mercenaries to fend off the English. Build a 2nd lumber-camp once you have 6-8 vills on the first. share. Throwing Axemen are good for taking out Ra… Dig deep into the lives of the Iron Age Celts through games, stories and activities. The other two main branches, archers and cavalry, are very underwhelming, missing key technologies all over the board. As Onagers can cut trees, these advantages also can apply in maps with dense Forests, auch as Arena and Black Forest. Take your favorite fandoms with you and never miss a beat. Tips: Use plenty of keyboard shortcuts to increase your productivity. I'll look at their updates in the Forgotten Empires expansion, as well. Khmer allies also proved to have good synergy with the Celts, not only contribute Hand Cannoneers for gunpowder support, they also grant Celtic Scorpions adequate range boost, in exchange for quick production speed of their own counterparts and Ballista Elephants, both enhanced by Siege Engineers and Double Crossbow technologies, as "friendly-fire-free" counter-measures against archers, ships and massed units. Version: Age of Empires II DE Hotfix 43210. In this article, I will show you a strategy that will give you the skill to finally beat the AI! Their herdable-stealing bonus may enable them in some circumstances to troll out a Tatar, Mayan, Incan, or Briton opponent, denying them a highly valuable source of food that in these cases they get more out of their herdables. They also get an advantage in the Fortress map, as Stronghold also benefits towers, and in that map there are several towers pre-deployed. They have effective cavalry since in addition to Tarkans they can build Paladins for heavy duty combat and Cavalry Archers for quick ranged support. Sometimes this disadvantage can also be exploited in closed maps like Black Forest against Celts, as late game civilizations can build up their way to Imperial Age if they manage to wall up in the early game and survive. Their use in later stages of the game is usually only considered in special circumstances. As their Militia-line moves faster and they have good economy, they have an advantage in open maps against civilizations with bad early game (like Turks, Spanish, Portuguese and Khmer) as they can raid since the Dark Age. Since all their Siege Workshop units are bulkier, spam faster, and fire faster, they have a huge advantage against civilizations with poor defenses (like Goths and Magyars). As their Halberdiers move faster, they are better suited to counter cavalry, so cavalry-based civilizations (like Franks, Magyars, Huns, and Persians) will also have trouble against Celt Halberdiers. This strategy is specifically for pocket players only. And in Imperial those damned 405 HP siege rams, in witch they put full halberdiers, 11!!! Western European Their descendants are the Scottish and Irish nations. That is: they are not loved in 1v1 2v2 games. Defensively, they are at an advantage against civilizations with a mediocre Siege Workshop or proper anti-building units (like Britons, Berbers, Japanese and Magyars), thanks to the Stronghold technology (without considering the Trebuchets, which every civilization has access to). Similar logic can apply to their bulkier Rams when facing archers and with Scorpions when facing masses of infantry. As the game comes to the Imperial Age, by granting the Vietnamese competitive siege and cavalry support by Hussars,Paladins, speed-enchanced infantry like Woad Raiders, plus an assortment of advanced non-gunpowder siege weapons also enhanced by Siege Engineers and Furor Celtica, the Celt players can receive extra aids in return: gold subsidy for extra Woad Raiders and siege weapons from Paper Money, extra fire support from Imperial Skirmishers to pick off hostile archers and Halberdiers, thus paving the way for the Celtic cavalry charges, or their late-game dominance as gold resources become scarce. Their archers are also incredibly weak, lacking the Arbalester upgrade, Bracer, and Thumb Ring. The Celts have very good infantry units with a major advantage in their faster movement speed. How to Win in Age of Empires II. Malian wood bonus is irrelevant to water maps. Their use in later stages of the game is usually only considered in special circumstances. The Celtic team bonus helps them keep up a faster and more steady supply of siege units. Not sure if you've heard of these rising stars! Celts have a good navy, only missing Fast Fire Ship and Elite Cannon Galleon, neither of which are vital to succeed. Take your favorite fandoms with you and never miss a beat. In addition, their unique technology, Furor Celtica, greatly increases the hit points of their siege weapons, making them quite difficult to destroy. Celtic Siege is among the best in the game, with extra health and faster firing rate. Lure the 2nd boar before the 1st one runs out, kill the sheep and boar right under the TC and try to only kill one at a time. This frees up some population space since fewer villagers have to be tasked to gather it. The celts are a loved civ in high level Aoe2 in boom-friendly maps and deathmatch. They also struggle against Heavy cavalry (prominent cavalry civilizations like Franks, Persians, Spanish, Lithuanians, Bulgarians, and Malians can easily counter an army composed of Woad Raiders) so any Celt player must not forget to pair their Woad Raiders with Halberdiers. Yes. Woad Raiders make great raiding units due to their speed and attack bonus against buildings, and Halberdiers are good for protecting Siege, since they are better equipped to keep up with Cavalry than other civilizations because of the speed bonus. Their sheep-stealing bonus is more useful if playing on maps in which players can find more sheep than usual, like Ghost lake, Oasis, Yucatan and Nomad. The Fast Castle strategy is certainly not foolproof, and it's not going to work in every game. Expert Age of Empires 2 commentary. This bonus lasts into the Feudal Age and beyond, as it essentially gives them free Squires plus a little bit more, giving them an advantage running from or pursuing other infantry. This also gives the Celts an advantage in trash wars, especially against civilizations that doesn't have fully upgraded Skirmishers (like the Turks) or Champions (like the Persians).  The Age of Kings Therefore, for the same build order, celts would experience a tiny bit more wood in their reserves, even before the first farms are seeded. As all civilizations received the new siege unit at their siege Workshop the Siege Tower and the Celts being one of the civilizations that favors the use of units of this kind, the addition of the new unit make a great difference as in the Celts case they are spammed quicker, and with Furor Celtica they will have more hit points making this unit more resilient against enemy attacks especially from towers behind a wall since the purpose of the siege tower is only leaving foot troops in the other side of the wall and the ability of this tower also synergize nicely with the infantry bonuses the Celts have. 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