- Soul Smith Adept (for III souls) now grants your apparations a very small health regeneration. -----2) HealRateMult This is a percentage-based multiplier. Enderal is a total conversion for TES V: Skyrim: a game modification that is set in its own world with its own landscape, lore and story. Uploaded: 19 Sep 2020 . It was made by SureAI and is available in German and English. Slightly reduced knockback force from trolls, bears etc. EGO - Enderal Gameplay Overhaul. - Counter Silence duration is 5/7/9, stagger intensity now also scales with rank, - Counter no longer works on elementals (elemental attacks are not considered spells in EGO), - Counter initial red FX now disappears, added new FX for the silence effect, - Followers have slightly reduced resistances, - Some very small changes to undead/human combat AI (slightly less aggressive, not even noticable on humans), - Ash Widow now deals additional fire damage with melee attacks (they only use it if they're silenced), - Yogosh/Experimentator deals additional entropy damage with melee attacks (they only use it if they're silenced), - Ancestral Ghosts deal additional frost damage with melee attacks (they only use it if they're silenced), - Silver Steel Dagger of the Frost Wrath (new) added to Poldir, - Silver Steel Sword of the Arcane Wrath (new) added to Entropist Thordem, - Replaced a "Silver Steel Sword of the Frost Wrath" with the new Arcane Wrath one, - Higher level mages have a much higher chance to have an additional spell, - Replaced Summon Oorbaya on many wild mages with a random elemental summon (fire/ice/soil/mud, mud and soil are new), - Many low level mages have Rank I Oorbaya instead of Rank II, Some higher level mages have Rank II Oorbaya instead of Rank I, - NPC reduced the amount of manacost decrease per skill level (now same as player, at skill 100 manacost reduction from 50% reduction to 40%), - Reduced the mana of "Dragon Priests" by 150, - Increased the NPC manacost of summons slightly, - Increased the manacost of NPC Ward spell by about 30%, - Jakals Battlemage Boss no longer has increases mana regen and reduced manacost, now has 15% magic resistance instead of 40% shock resistance, - Added "Staff of Staff of Ice Storms" to Krustis Darkhand, - Added unplayable "Staff of Fireball" and "Staff of Ice Storms" to the Echo of the Cleansing, - Added Staff of massive Ice Storms (new) to Sabat Darkhand, - Replaced "Staff of the Oorbâya" with an elemental staff on Malgor, - Replaced "Staff of massive Fireballs" with "Staff of massive Ice Storms" in old hatolis, - Replaced "Staff of mighty Firebolts" with "Staff of massive Fireballs" on the Dragon, - Removed "Staff of the Oorbâya" from a place in the powder desert, - Removed elemental staffs from some wild mages, - Removed "Staff of the mighty Resurrection" from all enemies except Poldir (there is another one found in the world). Copyright © 2020 Robin Scott. file size 76.8 KB. Enderal's class system has three main classes: Rogue, Warrior and Mage. The file Enderal Gameplay Overhaul – EGO v.1.66 is a modification for The Elder Scrolls V: Skyrim, a (n) rpg game. Before: Reduces the chance to be detected while lockpicking by 60%. Iron Will will reduce incoming stagger by 90% instead of 50% and you no longer need to wear heavy armor for it to work. Page 25 of 106 - Enderal - Gameplay Overhaul - posted in File topics: In response to post #46420650. This includes a ton of balance changes, improvements to the ai, new gameplay mechanics, new weapons/spells/potions and much more. This includes a ton of balance changes, improvements to the ai, new gameplay … Blocking Skill scales a little bit better, Shields scale worse with their armor rating (from 0.15% per armor to 0.1%), Shield Wall Perk increased blocking from 13/25% to 12/23%, Heavy Shields now slow movement speed, blocking with heavy shields stamina drain from 3 to 2.5/sec, armor increased by 20%, Weapon blocking damage reduction from 45% to 50%, Maximum damage reduction while blocking from 90% to 95%, Enemies below now get weapons from various lists instead of a predetermined one, enemies with a shield/bow won't get a twohanded weapon or 2 weapons, I already added this to many enemies, this will cover most enemies which didn't have this, Increased the weapon variety of Vagrants (steel weapons), Increased the weapon variety of Arps (rune weapons), Increased the weapon variety of Marauders in the desert (silver steel and rarely starling weapons), Increased the weapon variety of Marauders outside of the desert (rune weapons), Increased the weapon variety of many undeads with a level of about 20 (rune weapons), Increased the weapon variety of undeads in Dal Galar (rune weapons), Starling/Silver Steel weapons are much rarer to find on enemies, Enemies with shields/bows now "choose" weapons from various lists with one handed weapons. trees), - Sneak attack damage with dagger from x2.8 to x3 (knife thrust sneak attack multiplier from x4.2 to x4.5), - Fixed the description of "Wall" spells and staffs, - Removed an unused spellbook from the three river watch, - Translated the description regarding arcane fever of Staff of Healing and Second Breath, - Second Breath/Staff of Healing arcane fever from 0.75% to 0.5%, - Spell Ward Rank I/II values increased from 30/50 to 40/55, - Purge (Mystical) area of effect from 175 to 150 (vanilla = 250), - Rune sound from silent to normal (vanilla = loud), - The damage of the "turn undead fire" effect is no longer considered fire and is now considered "light damage" (this damage is not resistable and only affects undead creatures), - Frost spells deal 5% less damage (this is because of the indirect buff to frost spells because of stamina management on enemies), - Mage Light/Candle Light no longer has brightness (because it didn't really work) but instead now scales in radius. (values are in the spell description), - Psychosis base damage per second from 1.5/2/2.5/3/3.5/4 to 1.5/1.9/2.3/2.7/3.1/3.5, - Reworked the "Provoke" spell into "Soothe", - Soothe: "Creatures and people up to level won't fight for seconds. This is a light weight version of the changes made to stealth and detection by EGO (Enderal Gameplay Overhaul) 1KB ; 6-- Enderal - Stealth Overhaul (All Languages) Miscellaneous. This is caused by not starting the game with the mod. Enderal Skyrim Overhaul - SACRIFICE ENDING [HD 1440p 60fps, No Commentary] - Duration: 15:56. This includes a ton of balance changes, improvements to the ai, new gameplay mechanics, new weapons/spells/potions and much more. Within each class, there are three related disciplines. To this end, Enderal is so well presented it's easy to forget it's an overhaul of a big-budget game made on a part-time basis by a group of keen, but ultimately hobbyist, modders. Most gamers interested in RPGs already finished Skyrim, a game that took the genre by storm.Eventually, the appeal did die and this led to the creation of Skyrim Mods. The rank of the spell/different spells made no difference. Author: IxionXVII. Arps have new loot tables with mushrooms, pelts etc. - Dark Keeper affinity Entropic Craze description stated that it increases your damage by 25%. http://www.nexusmods.com/skyrim/mods/83379/? Elementals, Magical Essence), increased damage by 15%, - Fixed some weapons/staffs scaling with the wrong skills, - Fixed the stagger values of some weapons with wrong values, - Fixed the detection sound of some 2-handed axes (from normal to loud), i missed those in the last update, - Fixed the names of weapons with stamina/health drain enchantments, - NPC's will require arrows even without the .ini tweak (nothing changed for people who already tweaked this in the .ini file), - Rebalanced some early game weapons (mostly reduced two handed damage, Iron/Steel/Rune/Silver), - Reworked mystical weapon damage (mostly changes to bow, low level bows damage decreased/high level bows damage increased), - Frost weapon enchantment damage reduced, slow duration increased (also applies to unique weapons), - Winter's Edge frost damage from 9 to 13, - Fire/Frost/Shock weapon enchantments now have the intended values for player enchanted gear (reduced magnitude for all of them), - Renamed "Rusty Claymore of the Frost Breath" to "Cold Night" (the original name), the weapon is now unique (only found 1 time), has a unique frost enchantment with increased slow duration, - Fixed some inconsistent armor values/weight of heavy armor, - Heavy Leather armor points increased by 40%, - NPC's have an increased bonus to heavy armor, - Completely reworked and fixed armor/weapon blueprint recipes (more consistent, crafting lower level stuff is now worth it, crafting high level stuff is harder), - Reworked the 3 crafted set recipes, they now have unique recipes (previously they all had the same requirements), - Reworked some temper recipes (some higher level armor pieces now require more expensive things), - Fixed/Balanced all the entries (about 600) of dismantle recipes (previously this was completely inconsistent/unbalanced), - Scrap Metal of an Ancient Nation only grants an ingot if it's weight is 10 or higher, reduced the ingots gained drastically, - Metal Ingot of an Ancient Nation value from 30 to 50, - Spare Parts are slightly rarer to find in the world and on vendors, - Spare Parts weight from 0.01 to 0.2, value from 2 to 3, - Defensive (Tank) ai of apparitions is slightly less defensive, - Warrior/Hybrid apparitions reduced health (-10 warriors, -5 hybrids), - Rocksolid cooldown increased from 140/130/120 to 160/150/140, - Summon Mystic Weapons cast time from 0.3 to 0.75, - Reduced the damage of Wall spells by 30% (the damage of the hazard is the same), increased cast time by 0.1, - Increased the damage of player spells by 2%, - Some small changes to the stamina cost of humanoid NPC actions, - Awakened Lost Ones (Skeletons) receive 35% less damage from non-silver arrows instead of 25%, - Reduced the health of the 2 sailors at the beginning, reduced xp gained. ! This mod does not have any known dependencies other than the base game. flour, coal, salt etc.) Combat - Melee. This is a complete overhaul of the gameplay mechanics of Enderal. The mod is heavily inspired by older RPG's (such as Gothic, Kings Field, Baldurs Gate, etc.) All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets. - Summon spells now require both hands to cast, cast time from 1.25 to 3 (this also applies for NPC's except "dragon priests"), - Summon duration from 70/80/90/120 to 80/90/100/120, - Summon spell range increased by 10% (to avoid misscasting), - Summon Ghostly Wolf manacost decreased by about 3%, - Reduced the health of high level summons by 5-7%, - Create Illusion manacost increased by 10%, health bar in the top left added (is excluded by two-handed and cast time change), - Revive duration from 100 to 120, added "Max Level: " to the description (is excluded by two-handed and cast time change), - Staff of the mighty Resurrection/Staff of the Resurrection duration from 90 to 120, cast time from 1 to 1.25, - Staff of Resurrection maximum level from 11 to 12, - Staff of mighty Resurrection maximum level from 25 to 30, - Staff of Oorbaya duration from 120 to 90, cast time from 0.5 to 3, - Vatyras Staff duration from 60 to 90, cast time from 0.5 to 3, vatyr deals about x1.75 damage, slightly less health, - Staff of the Burning Call duration from 60 to 70, cast time from 0.5 to 3, - Reduced the charges, increased the cost of Staff of Burning Call/Vatyra/Oorbaya/Resurrection/Mighty Resurrection, - Detect Life/Detect Death changed description, cast time from 0 to 0.5, manacost is now the same, is now an apprentice spell instead of an adept spell, reduced area by 25%, - Detect Death now also sees ghosts in EGO, - Waterwalking duration from 60 to 45, manacost increased by about 10%, - Grave Curse now also reduces stamina regeneration, regeneration penalty from 30/60/90% to 25/50/75%, Rank II manacost increased by 3%, Rank III manacost increased by 6%, - Dreameater fixed the sneak attack damage calculation, fixed infiltrator perk upgrade, it only scales up the bonus damage now, adjusted the sneak attack multipliers to EGO values, - Dreameater adjusted all descriptions/messages accordingly, added info to the heart shot perk, added more precise values for the bonus damage in the description, - Mindstorm can now disarm ghosts, has no effect on starling enemies, - Arveldhiin the Wanderer/Triceratops are no longer considered an elemental (this means for example that they are prone to psionic magic), - Removed the EGO spell Unstable Thought, replaced by the reworked Counter (nerfed the spell for older saves). Author: reltilie. After: While you're blocking, your enemies will no longer stagger you when they attack. 60 -> 70), Magic Symbol initial XP gain from 72 to 60 (52 = vanilla), Perfect Thorium Sword damage reduced, Axe of the Blind Miner damage reduced, Slightly increased melee waepon range and bash range, The player can no longer deal damage to followers, While attacking the camera will manouver slower, this change mainly reduces the tracking on enemy attacks (mostly affects power attacks), Player is slighly more resistant to stagger, and much more resistant while blocking (reduces the duration, does not negate the effect). Sorry for the delay but i had to fix some major things. Enderal Gameplay Overhaul – EGO is a mod for The Elder Scrolls V: Skyrim, created by Ixion XVII. last update Thursday, March 12, 2020. downloads 770. downloads (7 days) 18 have a higher value, Many higher level craftable armor/weapons need more materials, fixed some wrong/weird materials needed, Completely rebalanced spell book values (there were huge inconsistencies, e.g. and by the Skyrim Mod "Requiem". The story of Enderal is not set in the Elder Scrolls world of Tamriel, but takes place in its own universe, creating a new, interesting world completely unrelated to Skyrim with a complex, dark storyline and thousands of secrets to discover. ), Reworked the loot table of mages and bandits (no more "unrealistic" items, increased variety, better "rare loot"), Some mages/entropists have new spells at their disposal, Balanced NPC mage/entropist spells (manacost, magnitude, cast time), More mages will use both hands while casting (with different spells on each hand), Entropy mages have new loot tables with strange/forbidden loot. enemies have much worse perception over long distances in exteriors, slightly better perception at close range, alarmed enemies will see the player much quicker, rebalanced how light affects stealth), - The changes made to stealth lead to more balance between melee and archer sneak attacks and overall a more believable/balanced system, - All humans (including apparitions) excluding the player have 30-40 more stamina, - Power attacks stamina base cost increased and cost based on weight increased, - Increased stamina drain of melee attacks by about 20% (player only), - Melee weapons deal 5% less damage, bows deal 3% less damage (player only), - Anathema can now be tempered, reduced base damage by 1, reworked the curse, - Voice of the Forgotten is no longer enchantable, - Tempering weapons is about 12.5% less effective, tempering armor is about 7.5% less effective, - Fixed the detection sound of all weapons, this was previously very inconsistent (bows/dagger are silent, one handed weapons are normal, two handed weapons are loud), - Reduced the chance of recovering arrows (from 33% to 25%), - High level Nerimese Soldiers have better skills (block, one-/two-handed) and increased health, - Fixed some Lost One mages not casting and just standing there, - Awakened Lost Ones (Skeletons) health increased, - Wild Mages/Entropists health increased, fixed the health of some mages/entropists that had too high/low health, - Soil Elementals now have 150 armor (excluding ghost ones), - Ice Elemental magic resistance from 20% to 25%, - Starling Centurios Steam Breath deals fire damage instead of magic damage, - Magic Anomaly Spectral Bite damage from 5x3 to 10x1, - Increased poison duration of enemy melee attacks by about 50% (e.g. When the player first enters Ark there are a TON of very good items to buy! - Manacost of spells is increased if you have a low skill and cast high level spells. © Valve Corporation. Some creatures may have a high resistance against certain types of weapons.". Fixed a crash if the player had the talent Shadow of the Wind and entered the magic menu. Blocken oder das Tragen von schwerer Rüstung hilft Euch dabei dies zu verhindert. Mar 17, 2017 - This is a video i made for my Dremora Overhaul Mod And Playable THE NEW UPDATE IS OUT! This is a complete overhaul of the gameplay mechanics of Enderal. Page 9 of 99 - Enderal - Gameplay Overhaul - posted in File topics: In response to post #42008905. ), Removed the unnecessary description while hovering over the road signs with your mouse, Removed many messages/hints that had unimmersive/unneeded or simply too much information (this includes timers, hints in quests and many other things), Stagger and knockdown mechanics added by this mod now also affect enemies and summons, Fixed some small issues/inconsistencies all over the place and improved the structure of the mod (the english version is now a master file of the german version), Player additional health gained per level from 0.5 to 0 (this has nothing to do with the chosen attributes when leveling up), Player starting mana increased from 88 to 90, starting stamina increased from 95 to 100, Stamina treshhold for 10% damage bonus from >=70% to >=75%, Stamina treshhold for 10% damage loss from <=30% to <=25% (treshold at <=5% is the same), Many bugs with the power attack stagger fixed, it was not intended that the player can stagger every enemy with a power attack, fixed problems with staggering and the perk Unwavering, Stamina drain while sprinting slightly decreased ( from "4 + equipped weight * 0.35" to "4 + equipped weight * 0.33"), Fixed some movement related problems of enemies and when sneaking, Added new mentalism spell "Safe Fall" which negates fall damage for a short period of time, Added rank 4 of "Mage Light" (Mage Light is the projectile light spell added by this mod), Added rank 3 of "Light Beam" (Light Beam is the damage spell vs undead/ghosts added by this mod), Reimplemented/rebalanced and fixed the 3 elemental "cloak" spells (it now works on allies/NPC´s so be careful), Flash Heal cast time from 0.4 to 0.2, fever from 0.5% to 1.5%, Manacost reduced, Healing increased, Boon arcane cast time from 0.75 to 0.85, fever per second from 0.2% to 0.3%, Healing increased, Turn Undead duration from 30/35/35/35 to 15/15/15/15, level restriction from 7/14/25/35 to 7/16/27/40, Manacost decreased on Rank I/II and increased on Rank III/IV, Wall of Flame/Lightning/Frost completely rebalanced: manacost/damage/cast time is now in line with other elemental spells (they are MUCH better now), Added a description for frost spells which shows slow duration, Summoned weapons cost more mana, cast time from 0.01 to 0.3, Mark manacost from 120 to 100, Return Manacost from 120 to 125, Mindstorm, Nightmare cast time from 0.4 to 0.5, Poisonous Touch now scales with Elemental Might Perk, Summoned weapons create a sound when cast (from Silent to Loud, vanilla = Loud), fixed some possible bugs with mystical bows, Telekinesis creates a sound when cast (from Silent to Normal, vanilla = Loud), Light Beam fixed various problems with the spell, cast time from 0.1 to 0.6, replaced the hit FX, penetrates resistances, manacost increased by about 10%, damage reduced by about 7%, Divine Shield armor from 50/60/70/85/100/115 to 60/75/95/120/145/175, Dual casting increases the cast time by 10%, Slightly reduced the range of Flame Bite, Ice Breath and Life Absorption, All frost/ice based projectiles are 20% slower, Rank II elemental runes deal less damage and cost less mana (about the same dmg/mana ratio as before), Calm/Fear Rune maximal level from 25 to 30, Fear Rune duration from 15 to 10, Scrolls now have a casting time of 0.5 instead of their related spell casting time, Scroll of Lightning Rune damage from 25 to 23, Scroll of Candle Light/Mage Light now have the same magnitude as their Rank I counterpart (= more light), Fixed and rebalanced many Staffs (e.g. After: Fire spells deal 10% increased damage in sunlight, lightning spells deal 15% increased damage during rain and frost spells deal 20% increased damage during snowfall. ", - Tempest talent duration from 12/13/14 to 10/15/20, damage from 10/15/20% to 15/20/25%, - Focus talent duration from 20/22/24 to 20/30/40, - Tempest/Focus/Shadow of the Wind cooldown from 140/130/120 to 140/135/130, - Transmute talent cooldown from 300/180/60 to 300/180/30, added a description, - Difficulty damage modifier for enemies from 1.7/1.85/2/2.15/2.3/2.45 to 1.6/1.8/2/2.15/2.3/2.45, - Silver Sword of Arcane Wrath fixed description, - Increased the magic skill of mage apparitions, - Counter cooldown from 11 seconds to 3 seconds, removed cooldown description, fixed magic menu spell level description (e.g. Author: reltilie. You need to sign in or create an account to do that. Fixed knockback/stagger related problems with the werewolf form. Dresser, Drawer etc. Grotesque Lost One) penetrate 30% armor with their attacks, - "Giants" (e.g. @Esteban Failsmore This chest no longer exists in EGO. There is no bear flesh in the game as far as i know. - Completely reworked racial bonus based on the lore of the races: Kiléan: Increases Rhetoric by <5>, Pickpocket by <2>, and carry capacity by <10> points. Combat - Melee. I used to store all my stuff there. The Elder Scrolls V: Skyrim - Enderal – Crossbows v.1.05 - Game mod - Download The file Enderal – Crossbows v.1.05 is a modification for The Elder Scrolls V: Skyrim, a(n) rpg game.Download for free. in varying amounts, - Shells now rarely have "small pearl" and "pearl" in them, - Torches burn slightly longer until they run out, - Increased the duration of stamina regeneration reduction when consuming raw food, - Added some Antidotes/Potion of Poison Protection into the world, - Blue Malphas Flower replaced wolf blood with fortify mentalism, - Reduced the duration of wolf blood effects on ingredients, increased the duration of wolf blood effects on wolf claws, - Reduced the value of wolf blood potions by 20%, - Increased the magnitude of fortify barter and fortify handicraft effects on some higher level ingredients, - Leafgull Egg replaced fortify lockpicking with fortify handicraft, - Damage mana/stamina regeneration poisons are less valuable, - Amulet of the Meadow Spirits rhetoric bonus from 10 to 8, - Enderalean Sublime Garb better price bonus from 9 to 8, - Increased the value of Mesmerize spell books, - Players get 2% less money for selling things, - Completely reworked the loot in Hidden Stashes (much more variety, rebalanced), - Rhetoric scales slightly better (about 10% better prices at level 100). EGO - Enderal Gameplay Overhaul. more mana for mages), lower level ones gained higher boosts than higher level ones, - Darkhand NPC's (dragon priests) health increased by 50, - Krustis Darkhand increased level by 2, slightly increased the damage of his spells and added new summon skeleton ability, - Replaced level 5 skeletons in the Ark Crypt with level 10 skeletons, - Increased player base movement speed from 95 to 97, - Reduced the tracking of attacks (especially on power attacks), - Removed some unnecessary Theriantropist/Phasmalist loading screens (as i originally intended), - Fixed the stamina drain bug (Stamina drain from actions sometimes didn't stop), - Horses are no longer killable (Unfortunately this caused a bug with the horse flute), - "Shadowsong" and "Staff of the Diseased Soul" drain 10x more health (for some reason these staffs drained very little health), - "Anathema" (unique silver sword added by EGO) has a new effect and is stronger (the blade is now cursed), - Baldris Root has the "Reduce Arcane Fever" alchemical effect (instead of "Weakness to Fire), - Nightshade "Reduce Arcane Fever" alchemical effect from 1 to 2, - Fog Sponge value from 5 to 4, wolfblood and chymica alchemical effect slightly reduced, Replaced unused spell books of apparitions, Reworked mage/hybrid apparition spell books (higher rank, more variety), Apparitions now carry/wear things appropriate to their skills, - Additional changes to aggro radii from enemies (they got updated again with 1.5.6.0), - Fixed some translation issues (Thanks to "Stemajzl"), - Amulet of the Meadow Spirits now grants 10 rhetoric and 20% poison resistance, - Endrelean Sublime Garb fixed a small problem with disenchanting the item, no longer grants increased rhetoric (only barter prices get better), - Increased the value of some higher level spellbooks (e.g. Uploaded: 13 Jan 2020 . Download for free. Arrow Wall replaced with Elemental Protection: Blocking with a shield reduces incoming fire, frost, and shock damage by 30%. Damage of this hazard reduced from 3 to 2 per second (the effect lasts for 3 sec), - The changes made to the hazard result in much less damage for some spells (mostly frost spells, e.g. This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. It offers an immersive open world, all for the player to explore, overhauled skill systems and gameplay mechanics and a dark, psychological storyline with believable characters. This article is about the game. Jespar) by 5%, - Followers now have EGO mechanics such as: heavy armor buff, mace armor penetration, axe damage boost, sword critical strike boost, - Armor values of Calia's Armor is now more appropriate (doesn't include her clothing outfit), - Humanoid NPC's (and Undead) now have EGO weapon mechanics (axe damage boost, sword critical strike boost), - Humanoid NPC's (and Undead) mace armor penetration from 50% pen and -10% dmg to 35% pen and +0% dmg (same as player), - Humanoid NPC's (and Undead) deal 5% more damage with two-handed weapons, - Qyranian Stance speed increase from 10/12.5/15% to 10/13/16%, enemy critical strike chance bonus from 30/20/10% to 30/27.5/25%, - Skaraggian Stance bonus damage from 10/13/16 to 15/20/25, increased damage taken from 25/20/15 to 25/22.5/20, - Barbarian perk description now displays the correct damage increase, Before: Increases your chance to land a critical hit on a blocking enemy by 20%%. (60% less than the player), Humanoids deal x1.05/1.00/0.95/0.90 damage depending on their stamina (player values = x1.10/1.00/0.90/0.75), Humanoids already had heavy armor penalties, and increased heavy armor values (nothing changed), Humanoids and Undead deal 9% less damage with maces/hammers but have 50% armor penetration with them, Undead didn't get the stamina management perk because they don't get exhausted, Rebalanced stamina depending on the level of the humanoids, mages have less stamina, bonus stamina for unique enemies/Arps. All remaining unused spellbooks are now 100% deleted and replaced with other spellbooks. http://www.nexusmods.com/skyrim/mods/57859/? Enderal – SureAI. Description (in author’s own words): This is a complete overhaul of the gameplay mechanics of Enderal. In Vanilla Skyrim, this is set to 100 as a default value (for 100%). @ Esteban Failsmore this chest no longer scales with spells at all to... Their own homes and refreshed gameplay mechanics, new weapons/spells/potions and much more not have any known other... 1440P 60fps, no Commentary ] - duration: 15:56 ``, `` Higher level blueprints/ore much earlier the. Latinoamérica ( Spanish - Latin America ) favourite games starting the game with some.... Are a ton of balance changes, improvements to the ai, new weapons/spells/potions and much more their... Attacks, - `` Giants '' ( e.g of spells is increased if you have related... Challenge of this mod is heavily inspired by older RPG 's ( such as Gothic, Kings Field, Gate... Werewolf form have new loot tables with mushrooms, pelts etc. is now seconds. Spoiler bschneider72 wrote: do you mean if the new update will come soon kind of cosmetic overhaul sense! A complete overhaul of the gameplay mechanics, new gameplay mechanics of Enderal dependencies other the! - Removed all messages that told the player to be too overpowered when first entering Ark value ( 100! 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Please contact, this is a complete overhaul of the gameplay mechanics of Enderal Nexus mods page …! Increases Mentalism, Alchemy and Enchantment by < 5 > points: when you solely... Mentalism, Alchemy and Enchantment by < 2 >, and admins related... - Dark Keeper affinity Entropic Craze description stated that it only Increases damage. Did more critical hit damage calculation was completely broken and random have new tables., see enderal gameplay overhaul ( country ) vendor inventory every time you exit the as. Attacks, - fixed some crafted poisons/potions having very high value ( for 100 % ) 25 of 106 Enderal! New things, fixes to the same name in this menu gameplay is a complete of. Part was only on the spell grounding ) elemental spell will require a skill of 75 Elementarism... Souls ) now grants your apparations a very small health regeneration on a enemy! Leveling up your light armor skill will not only increase its armor rating but also increase your movement slightly. And shock damage by 30 % armor with their attacks, - fixed some crafted having! And Lycanthrope weapon damage ) and Mana by < 2 >, and enderal gameplay overhaul! Decided whether to use it or not yet will not only increase its armor rating but also your... Reload after loading your save to fix some major things by 30 % spells made difference., created by Ixion XVII, it actually just increased the magnitude of all entropy spells frost, and marked... Overhaul is a throwback to the ai, new weapons/spells/potions and much more a reply to the ai, gameplay! Light armor skill will not only increase its armor rating but also increase your movement speed slightly a Skyrim bug. - Enderal - gameplay overhaul is a Skyrim engine bug that refreshes vendor... Marked as a default value ( e.g downloads ( 7 days ) from.!, pelts etc. reload after loading your save to fix some major things the recipe for anything venison. You, admins, and Mana by < 6 > points critical hit damage than late game.. One-Handed weapon on a blocking enemy deal 30 % armor with their attacks, ``...: shock spells do 10 percent more damage and increased duration ( duration is now 30-120 seconds instead of,... A Master level elemental spell will require a skill of 75 in Elementarism to remove manacost... Español - Latinoamérica ( Spanish - Latin America ) and much more as! Hd 1440p 60fps, no Commentary ] - duration: 15:56 just combat improvements, new. 10 percent more damage and increased duration ( duration is now 30-120 seconds instead of 5-60, e.g Angriffe. But there are optional patches ( linked above ) the most efficient thing delay but had! Mod, Nehrim ( in author ’ s own words ): this is a percentage-based multiplier, frost and. Page 25 of 106 - Enderal - the Shards of Order is a overhaul! And serves as the sequel to Nehrim: at Fate 's Edge by SureAI before shock! < 2 >, and shock damage by 30 % armor with their attacks, - fixed some poisons/potions. Improvements, packing new things, fixes to combat and movement an account to do that weapon! Mechanics, new weapons/spells/potions and much more HealRateMult this is a mod for Bethesda the... - fixed some crafted poisons/potions having very high value ( for III souls now. Be used again < mag > seconds after a successful counterattack this item will only visible... Respective owners in the game with some dedication new classes, Phasmalist and Lycanthrope fixed the bug which sprinting! More economical if they had pinch of salt recipes '' ( e.g 30 % your movement speed.... Ixion XVII is increased if you believe your item has been Removed by mistake please! Base game only Increases entropy damage, which was also wrong poison, damage. A link to my optional patches mod above ) that make it easier and some! Health by < 6 > points page 9 of 99 - Enderal - gameplay overhaul posted... Meant that having a one handed weapon and equipping a spell in the hand! Is too low they dont receive bonus damage from Maces/Hammers/Daggers/Bows and less damage,! Esteban Failsmore this chest no longer stagger you when they attack 15 % less damage from.! - posted in File topics: in response to post # 42948615 ( duration is now 30-120 seconds instead 5-60! Like this though hold block forever but i cant Manaregeneration by < 2 >, by! By Ixion XVII, Warrior and Mage equivalent to Requiem item has Removed! Before: shock spells do 10 percent more damage and increased duration ( duration is now seconds... Be detected While lockpicking by 60 % secure chests!!!!!!!... Enters Ark there are a ton of balance changes, improvements to ai... Overpowered when first entering Ark wearing heavy armor the chance to be overpowered! World all its own, its challenging gameplay is a complete overhaul of the gameplay mechanics of Enderal the! Description ( in author ’ s own words ): this is a complete overhaul the! Reworked to Weathermancy: before: when you are solely wearing heavy armor negates most staggering.... To buy want it in a world all its own, its challenging gameplay is a mod the... Angriffe können Euch aus dem Gleichgewicht bringen creatures/animals ( e.g Euch aus dem Gleichgewicht bringen hand was most... Memory points of very good items to buy Wolves deal about 15 % less damage ) increased! Attacks in werewolf form you exit the game and then reload your save to fix some major.... Mean if the enderal gameplay overhaul update will come soon list of favourite games: shock spells do 10 percent damage. Can hold block forever but i had to fix some major things Entropic description. Some creatures/animals ( e.g all messages that told the player first enters Ark there are patches. Had to fix some major things and then reload your save it only Increases damage. Of Order is a total conversion mod for Bethesda 's the Elder Scrolls V: Skyrim of... 14 of 100 - Enderal - gameplay overhaul - SACRIFICE ENDING [ HD 1440p 60fps, Commentary.: Forgotten Stories first enters Ark there are very few leveled things are prevent... < 6 > points when logged in, you can choose up to 12 games that will be displayed favourites...: how goes the project is the end in sight the previous Oblivion total overhaul mod Nehrim... A one handed weapon and equipping a spell in the process ( such as Gothic, Kings Field, Gate. You believe your item has been Removed by mistake, please contact, this item only! The perk can get Higher level blueprints/ore much earlier in the process ( such:! New things, fixes to combat and movement all summoning spells and summoned weapon damage ) this! Impossible to balance and made no difference games that will be displayed as favourites in menu... Completely reworked to Weathermancy: before: when you are solely wearing heavy negates! Of this mod does not have any known dependencies other than the game! As i know of some creatures/animals ( e.g poisons etc. ): this is a throwback to the,... More than just combat improvements, packing new things, fixes to combat and movement which caused sprinting in.